// Unlit alpha-blended shader.
// - no lighting
// - no lightmap support

Shader "Unlit/TransparentColor" {
Properties {
    _Color ("Main Color", Color) = (0,0,0,0)
	_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}

SubShader {
	Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
	LOD 100
	
	ZWrite Off
	Blend SrcAlpha OneMinusSrcAlpha 
	
	Pass {
		Lighting Off
		
		SetTexture [_MainTex]
		{
            constantColor [_Color]
			Combine texture * constant, texture * constant
		}
	}
}
}


